Wednesday, June 16, 2010

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Atelier Annie: Alchemist of Sera Island



Discription : Use Alchemy and Magic to Build an Incredible Island Resort! The latest incarnation of the Atelier series heads to paradise in this RPG based simulation game! You, as Annie, enter an alchemy competition, where you have to manage your very own island resort! The winner of the competition will earn the right to marry the Prince or Princess of the kingdom. Help Annie make her dream come true by going on quests, collecting, creating, and selling alchemy items, and managing your slice of heaven! Do you have what it takes to make your resort village a success and make Annie's dream come true?


More review coming soon.

I wonder who the psychologist who said that children must be rewarded even when failing to learn as to not to have an emotional scar for life. I find that kids today aren't any smarter, or more intelligent. Just a lot more snottier, more rude, and extremely lazy. Just like our protagonist Annie, a lazy girl who dreams of riches not by working, but by marrying.

A lot of reviews are saying that battles are simplistic, that there are too many tasks to do in a limited time, and that you are basically overwhelmed by item creations with unreasonable deadlines, and ... not much else. Of which, I say, "That's right!"

However, have you consider the fact that just because a certain game shares a name, doesn't mean that it's the same game? Final Fantasy series is the most blatant example. That being said, what is Atelier Annie all about? Well, it's about doing a lot of tasks in a limited time. Just like what other reviewers are saying. Does that make it a fun game? Not really. That is why the developer is wise enough to put in an extremely funny story with off-the-wall characters. T he dialogs are really funny! The Japanese voice-over is a plus. A lot of time, translated voice acting is done poorly, so that the emotional content is lost. And that's what's important. You don't need to understand Japanese to enjoy it. I was half-way through the game before I noticed!

The game is perfect for children. The monsters are cute. The characters are comparable to the ones from Nickelodeon. Think Sponge Bob Squarepants meets Ren and Stimpy, and you're not that far off. It may not be sophisticated, high falutin adult taste, but that's what make it so charming.

Now, about that Training for Business Owner bit: This is an excellent game to let children play because the game play that is presented here PERFECTLY mimics the issues that small mom-and-pop business owner is facing. There are issues about suppliers (item search locations), customers (characters, guild, resorts), deadlines (the different dates), manufacture (alchemy). The game doesn't cover all the is sues, but this is a very concentrated, simplistic dose of it. I find the challenge level to be low, which is to say that if you can't handle this game, then you do not know how to organize your life.

And that is really the key: You learn to differentiate between urgent and important task. Urgent tasks have deadlines. Resorts' tasks may not have deadlines, but they are important. Franklin Covey system may help. You'll need to have a filing system to keep track of your clients. To do/Action List. Calendar. An inventory system for the materials. References for the skills to keep track of. Do you know that globes explodes? I didn't until I read the reading materials.

Ask yourself this: If you have tasks to do, wouldn't that go into your In box? Once you completed them, wouldn't that go to your Out box? This game is an excellent simulation for those who wants to be organized. Furthermore, you can also use an accounting system to keep track of your income, expenses, and pro fits. The organization skills that is used in this game will translate to real-life, specifically those of small business owners. Overall, I'd recommend this to children. Hopefully, they'll learn how to get the job done, instead of complaining that it is a "bore".

Does the game tell you to learn how to be organized? No, and it shouldn't. However, it is obvious to me that is what the game is all about. Why do children nowadays can't be bothered to see the obvious? If you expect traditional RPG, then look elsewhere. If you're looking to have your children learn ORGANIZATION SKILLS to get ahead in REAL LIFE, while having tremendous FUN, then this is the PERFECT game to give to them.



This is a game about reading modestly funny, very Japanese dialogue and triggering story events by completing tedious gameplay, with the requisite of reading a guide to have any idea how to trigger story events necessary for getting all the endings. But the game is riddled with so man y serious problems that it's difficult to enjoy even the story.

The primary problem is the game's over-simplicity. Almost the entire game involves reading dialogue (*lots* of dialogue), doing fetch quests (almost all of which play out identically because of the incredibly tiny game world), battling, and alchemizing. Each of these tasks is so simple they're like mini-games, and the gameplay, essentially, never changes. Battles in particular are much too frequent and so simple they can almost always be fast-forwarded (with the Y button) until you've attacked enough times to wipe out the enemy. You level up, you get new gear, and you go out into the world again to fight other creatures. This quickly becomes tedious as the battles are almost invariably incredibly simple and easy to win, except for a few bosses where you'll actually have to heal and maybe use a specific weapon to attack with.

Alchemizing involves looking up a recipe (which is much too cumbersome) picking u p to three items and hitting alchemize. You have a displayed percentage for succeeding. If you succeed, you get the item. If you don't, try again. Very few of the items are actually useful to you, and you'll be alchemizing meaningless items to complete endless fetch quests. It's just not any fun, and the clunky menus don't help any.

The lack of an English dialogue option is crushing. There's so much spoken dialogue in the game, but the developers didn't bother to *translate* all of it. Yes, that's right, you will hear Japanese dialogue with no subtitles frequently during events. Only story sequences have subtitles; not battles, not random voice clips (of which there are many, including one that repeats *every* *single* *time* you go into the main town; based on the little Japanese I know from other games and anime, I believe she's saying, "So, where will I go today?"), not even some brief events. If you don't speak Japanese, you won't understand quite a bit of it due to the l ack of subtitles. It's infuriating.

Something else that really irked me was the difficulty at getting multiple endings. It's not that the tasks you're asked to do are difficult; it's that triggering them at all is difficult and far too random. Additionally, there's one ending in particular that's extremely difficult not to get, as I inadvertently got it on both my playthroughs. This happened because, to get it, you have to reach Master level of alchemy. Except it's far, far too easy to get this level just by doing basic quests until the time limit runs out. The other endings require you to be very precise and specific as to what you're doing, and it's never explained at all how to get these endings without looking it up. And for most of them, you have to worry about *not* becoming a Master of alchemy. You can get two or three other endings (including the "best" ending) if you do other tasks during the game in addition to becoming a Master, but the majority of them are trigger ed by showing up somewhere at a very specific time, which is impossible to keep track of without a guide. Basically, getting all the endings requires a lot of time and tedium, and a guide that you'll be frequently referring to if you want to get multiple endings.

I don't like at all the strict time limit you have for doing anything. There's never any time to relax in the game; there's always something you need to do and there's often no time to spare. Worse, if you need to wait for some reason (such as near the end of the game when you're just killing time), there is no way to pass the time without traveling from place to place to pass the days. On my second playthrough, I was spending the majority of the end of the game just killing time because there was nothing else I could do. As mentioned before, story sequences which exist to get you different endings are difficult to trigger and are only available at frustratingly strict times. It's all but impossible to trigger them a ll. Unfortunately, if you play it more than once, you have to sit through the same gameplay again. It just doesn't flow, and you're always being rushed.

Basically, the game's story sequences are what carry it. The gameplay is merely a repetitious way to pass the time until the next story sequence. If you like reading anime comedy, maybe you'll like it somewhat, but the gameplay just gets in the way. Not recommended unless you really like *watching* anime comedy.

I like the game so far but the biggest problem is everyone is speaking in japanese! I really wish they could've dubbed it for us. But it's still a good game. ^_^



Buy Here (for discount) Atelier Annie: Alchemist of Sera Island

Atelier Annie: Alchemist Sera Island



Description:


More review soon.

I wonder who is a psychologist who said that children should be rewarded, even if there is no study, to not have emotional scars for life. I believe that children today Aren 'm smarter or wiser. Just more snottier, more rough and very lazy. Just as our hero Annie, lazy girl who dreams of wealth does not work, but when she married.

Many reviews say that the battle simply that there are too many tasks that make for a limited period of time, and that you are basically overwhelmed item works with unreasonable deadlines, and ... no more. Of these, I say, "Right, that '" "



The game is ideal for children. Monsters cute. Symbols are comparable with those from Nickelodeon. Think, Sponge Bob Squarepants and Ukraine Stimpi Ren, and you 're not far off. It can not be complex, high-taste Adult falutin, but 's what makes it so nice.











This is a game about reading modestly funny, very Japanese dialogue and is the story of events at the end of a tiring gameplay, with the required reading of the guide have no idea how to invoke the history of events needed to obtain all endings. But the game is replete with so many serious problems that 's difficult to use even a story.











Basically, the game 'sequence of the story that carry it. Gameplay simply a repetition of ways to kill time until the next sequence of the story. If you like to read anime comedy, maybe you LL ', as he has, but the gameplay just a hindrance. Not recommended if you really love * watching anime comedy.

I like the game so far, but the biggest problem everyone is talking in Japanese! I really wish they could 've known it for us. But it 's still a good game. ^ _ ^



Buy here (at discount) Atelier Annie: Alchemist Sera Island

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